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Dnd chimera
Dnd chimera






If the Chimera dies, a creature swallowed can escape using 5 feet of movement. If the Chimera takes 20 damage in a single turn from a creature inside it, it regurgitates all creatures swallowed into a random space 10ft in front of it. The creature is then blinded and restrained and takes 1d8 acid damage at the start of each of its turns. A female chimera will also have smaller horns on the goat head. Many chimeras have the wings of a dragon or eagle. Some variants, such as the manticore, sphinx and lamassu have the head of a human with which it can converse or deceive humanoids. All chimera are hybrids with the body of a great beast such as a lion or bull. The sex of a chimera can be easily told by looking at the lion head, which will have a mane in male chimeras or will not if it is female. A chimera is a true monstrosity that can come in many forms. Swallow Whole- A Small or smaller creature restrained by the Chimera that is hit by its Bite attack is swallowed. The standard chimera will have the head of a dragon, a goat, and a lion, but the order of the heads will vary from chimera to chimera. The Chimera regenerates 1d4-2 tentacles per day. Each tentacle has an 13 AC (natural armor) and 15 HP. The Chimera can restrain as many creatures as it has tentacles (starts with 4). Tentacle- +7 to hit, reach 10ft, 2d6+3 bludgeoning damage and a large or smaller target makes a DC 15 STR save or be restrained. DC 14 CON save against poison, additional 1d6 poison damageīite (Dolphin)- +7 to hit, 1d4+4 piercing damageīite (Anglerfish)- +7 to hit, 1d10+4 piercing damage

dnd chimera

Multiattack- The Chimera makes two bite attacks and one with its tentaclesīite (Moray)- +7 to hit, reach 10ft, 1d8+4 piercing. The Chimera is immune to this effect and sees normally within the cloud. The area is heavily obscured as with the fog spell. Once the save is successful the creature is immune to this effect until it is cast again. Creatures that start their turn or enter the area must make the save. Ink Cloud (recharge 6)- The Chimera sprays a blinding cloud of ink in a 20ft radius, all creatures inside must make a DC 16 CON save or be blinded and take 1d6 poison damage. Multiple Heads- The Chimera has advantage on perception checks (sight) and on saves against being blindedĮcholocation- The Chimera loses its Blindsight if it is deafened or silencedĭazzling Lure (2/day)- As a bonus action the chimera can use its anglerfish lure to dazzle an enemy, DC 15 WIS save or be stunned for one round








Dnd chimera