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Sectors stellaris
Sectors stellaris










sectors stellaris

If you are fanatic purifiers this happens automatically unless you intentionally change purge type. So I didn’t really see this anywhere in the previews, but if you are a necrophage who can purge you can force convert pops of other species to your species in the purge menu at a rate of 1 pop per 5 months.

sectors stellaris

So if you want to make a set of say, 50 preset and custom empires and draw random opponents from the list rather than procedurally generated random opponents you can totally do that. Be sure to cut those off if you start using random civs again though, as otherwise you can get duplicates. This makes a duplicate civ that can be set to force spawn, and will keep any special scripted settings the presets have (ie commonwealth of man will always spawn with UNE or custodians, etc). If you want to include the included empires in your force spawns, you can edit them, not change anything, and save them. Fallen empires and marauders are not affected by this and will always spawn random (they may rarely spawn with your custom species pops though, but will not be forced to).Ģ. For example you can maintain a list of 20 custom empires and run a game with 10 ai and it will pick 10 random civs from your force spawn list. If you set “always spawn” to more empires than the game has ai entries it will randomly pick from the list of selections you have set to always spawn. So a helpful note I figured out for those like me that get tired of playing against random/procedural ai empires:ġ.












Sectors stellaris